| Das Bündnis der Fun Fighter https://gwbuendi.iphpbb3.com/forum/ |
|
| Patch Logg (1.Teil) https://gwbuendi.iphpbb3.com/forum/./56049505nx1877/gw-news-f11/patch-logg-1teil-t32.html |
Seite 1 von 1 |
| Autor: | sennex [ Fr 26. Okt 2007, 12:07 ] |
| Betreff des Beitrags: | Patch Logg (1.Teil) |
So hier einmal der patchlogg (1. Teil) der noch vorm naechsten Event kommen wird Bug Fixes Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode. Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills. Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents. Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt". Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles. Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions. Fixed a bug that allowed players to use Lacerate to kill Polymock opponents. Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed. Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended. Fixed a graphical bug that caused several character models and armor sets to appear as wireframes. [edit] Miscellaneous The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes. To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color. |
|
| Autor: | Anzeige [ Fr 26. Okt 2007, 12:07 ] |
| Betreff des Beitrags: | |
| Seite 1 von 1 | Alle Zeiten sind UTC + 1 Stunde [ Sommerzeit ] |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|